Romance Candidates and Marriage
All ten Harvest Moon: Echoes of Teradea romance candidates by village, how heart events work, gender options and the marriage and child requirements.
There are ten romance candidates - five bachelors and five bachelorettes - spread across Bloomfield, Tidewind, Quarrytop and Maplehill, and you can court any of them regardless of your character's gender. Marriage unlocks after you finish the main story, and you can have one child.
Harvest Moon: Echoes of Teradea has ten romance candidates — five bachelors and five bachelorettes — spread across the four villages. Nine of them are introduced by name in the material Natsume has released. You can court any of them regardless of your character's gender, and marriage opens up after the main story rather than during it.

Official launch-trailer frame — a quiet moment between two characters in the woods.
The candidates, village by village
| Village | Bachelorettes | Bachelors |
|---|---|---|
| Bloomfield | Jane, Carol | Robert |
| Tidewind | Mara | Aaron |
| Quarrytop | Laurelai | Hank |
| Maplehill | Shirley | Bryce |
That is nine named candidates. Natsume's own count of ten means one bachelor has not been named in the trailers, screenshots or press material released so far.
One of the nine is decided by your opening choice. You pick between the two protagonists at the start of the game — if you play as the boy, Carol becomes an available candidate, and if you play as the girl, Robert does instead. In any single playthrough you therefore have nine romance options, not ten.
Who they are
Jane (Bloomfield) has the steady older-sister energy of someone who has taught in the village for years. She reads, she writes, and she wants to see the university library in Maplehill. Her events lean on books.
Carol / Robert (Bloomfield) is the protagonist you did not choose, which makes them the candidate you already know best. They live on the same farm road as you.
Mara (Tidewind) is the daughter of the port's head boatman, and she wants to be the best sailor in the world. Fiery, competitive, and her storyline is the up-and-down of chasing that.
Aaron (Tidewind) is the calm one on the surface. His father was shipwrecked and never made it back from the remote islands, and Aaron wants to find him — but he will not simply leave his mother and two younger brothers behind. His story is the pull between the two.
Laurelai (Quarrytop) holds a leadership position in the mines and is quietly worried about her grandfather. That worry sits uncomfortably close to the earthquakes shaking Quarrytop.
Hank (Quarrytop) is an older adventurer from outside the village — caves, treasure, and any mystery going on under the mine. Courting him means being dragged into the adventure.
Shirley (Maplehill) has a punk look and plays in a punk band. Her thread runs through the town's argument about whether it can hold on to its traditions while making room for something new.
Bryce (Maplehill) is the younger son of one of the town's powerful families. He is trying to convince his family that Maplehill does not have to choose between its traditional music and art and newer kinds of creativity.
How relationships work
- Courting is not gender-locked. There is no restriction on who you pursue.
- Events are story-driven. Each candidate has their own chain of scenes, and the writing ties those scenes to the thing they care about — books, the sea, the mine, music.
- Marriage unlocks after the main story. Natsume's structure here matches earlier Harvest Moon games: you finish the central plot, and the marriage path opens behind it.
- You can have one child. Post-marriage content continues past the wedding rather than ending at it.
Practical notes
- Pick your protagonist with your target in mind. If you want to marry the other main character, the only decision that matters is which one you leave unselected at the start.
- Spread your visits. Candidates live in different villages, so a courtship is also a travel plan. Warp statues make that bearable.
- Gifts and produce. The farm feeds the relationship system: crops, animal produce and crafted goods are all sensible gifts, and a stocked bag means never turning up empty-handed.
- Happilia and hearts overlap. Helping villagers builds the same goodwill you need for relationships, so quest work is never wasted on a romance run.
The full cast, including the Harvest Goddess, Doc Jr., Lupo and the Spirit Guardians, is on the characters page. For where each candidate actually lives, see the four villages, and for the travelling that courting requires, see map and exploration.